

Shovel Knight was up and running on the Switch “within a week”, according to D’Angelo, and that everything was smooth sailing. “It’s an incredibly easy system to develop for, even compared to other consoles.” “I would say the Switch is light years ahead of the Wii U,” he said. That’s exactly what’s happened with Switch and Shovel Knight, and D’Angelo said the ease to develop on and port to Switch made the transition particularly smooth. No we can’t tell you what it is, but if you have something around this time then that would be great.’ They do a pretty good job of keeping us in the loop in case our projects line up.” “Nintendo first came to us,” D’Angelo told Fenix Bazaar.

Lead programmer and studio co-founder, David D’Angelo, says the decision to bring the game to Switch was a no-brainer, and that Nintendo opened dialogue about the project. The game along with its two expansions, Plague of Shadows and Specter of Torment, are destined for the console, both sold separately as well as in a bundled effort, Shovel Knight: Treasure Trove. One game in particular, Shovel Knight, is an indie favourite that will lead Switch’s indie pool when the console launches tomorrow.ĭeveloper Yacht Club Games has a strong relationship with Nintendo, and so its support of Switch should come as no surprise.

While the console’s launch lineup has been the topic of much heated debate among gamers, Nintendo’s support of independent developers stands as one of the Switch’s most appealing aspects this early on. Fans are clamouring to pay off their pre-orders, and with many a midnight launch being held across the globe, it stands to be an exciting 24 hours for Nintendo diehards. The launch of the Nintendo Switch tomorrow stands to be one of the year’s biggest gaming events.
