


Interp speed for blending remote view rotation for smoother client updates Input axes values, accumulated each tick.Ĭounter for this players seamless travels (used along with the below value, to restrict ServerNotifyLoadedWorld) PlayerCamera class should be set for each game, otherwise Engine.PlayerCameraManager is used

UPlayer associated with this PlayerController.Ĭamera/view related variables Camera manager associated with this Player Controller. This is set on the OLD PlayerController when performing a swap over a network connection so we know what connection we're waiting on acknowledgment from to finish destroying this PC (or when the connection is closed) List of names of levels the server is in the middle of sending us for a PrepareMapChange() call List of keys that will cause click events to be forwarded, default to left clickĬap set by server on bandwidth from client to server in bytes/sec (only has impact if >=2600)ĭirector track that's currently possessing this player controller, or none if not possessed. Used in net games so client can acknowledge it possessed a specific pawn.
